Description
Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do
you’ll flip a Disaster card featuring a Natural
if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre
The particularity of this park is that it is built vertically on huge towers
your village will decide who among them is a werewolf
MMQ: Barbed Wire (Foil) Playing Cards Defeat your opponents in furiousAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Exchange/Return Notes
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